Version 0.2!
Scoundrel » Devlog
Reworked all screens.
Added a Decision state before each room where you choose to play or skip the room, allowing for a simplified responsive button layout.
Considering:
Roguelike Mechanics
Shorter Floors (decreased deck size)
Currency system based on floor completion (tied to remaining health and skip usage likely)
Single item selection per floor completion (take it or leave it) with a shop available every other floor maybe.
Alternative Decks with different formats to play.
Files
Scoundrel_0.2.zip Play in browser
2 hours ago
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